![ghost tower of inverness ghost tower of inverness](https://gamebooks.org/gallery/add02.jpg)
The Ghost Tower is located in the foothills of the. The main dungeon area, traps, trick, etc have been kept as close to the original as my scripting abilities & NWN would allow. The Ghost Tower of Inverness is a 1st Edition AD&D module for a group of player characters of levels 5-7. There is a quick setup quest to get the background of the story, as well as several optional sidequests. Question 2: Finally, I read in the readme, that when doing the Sentinel, Gauntlet, Inverness modules, at any time you can leave them to head to Selgaunt, but there is no Selgaunt area unlocked that I can click on. This is my conversion of the classic pen and paper module of C2 Ghost Tower of Inverness. How is it suppose to start?Īlso when exiting the map of the Adlerweg fortress, I ran into ambushes that had NPC's in them that shouldn't be there I guess:īug 1: When taking a resupply break from the Adlerweg fortress going to Saltmarsh, I got ambushed by slavers and when they were defeated I found Suna Seni standing there, the ex-lover of Valygar in SOA (if you have Unfinished Business installed), and 'Suna Seni has nothing to say' when I talk to her.īug 2: After completing the Adlerweg fortress, I got ambushed again by the ambush that normally happens in SOA, where you are after defeating the ambushers, are adressed by a poisoned man lying there asking to be brought to the Harper building, following which he slips into my inventory, but of course, there is no Harper building to bring him to in CA. Question 1: I just finished the Gauntlet but after destroying the Gauntlet there isn't any event happening or a new map that leads me to the Ghost Tower of Inverness adventure. One section of the adventure says that the castles main gate 'was placed using. There are hints that the Nentir Vales Castle Inverness is the exact same locale as the previous one, even though the castle had originally been set in Greyhawk.
Ghost tower of inverness series#
As module "C2", it was the second in the C series of modules, a group of unrelated adventures originally designed for competition play. Interior artists included Jeff Dee, Greg K. A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. In 1980, the adventure was officially published as AD&D module C2 with a red cover and color cover art by Jim Roslof. his version of the module is quite rare and is highly prized by collectors. Return to The Ghost Tower of Inverness is a D&D Adventurers League adventure, part of the official D&D Adventurers League organized play system.
![ghost tower of inverness ghost tower of inverness](https://d1rw89lz12ur5s.cloudfront.net/photo/wildthingsgames/file/e7da9a9edf8545fea5347a187afe52ba/medium/thenorth.jpg)
A printed version bearing a green monochrome cover without the "C2" designation was made available for sale at the convention, although that version was never published for general distribution. The adventure was written by Allen Hammack and originally used in November 1979 as a tournament module for Wintercon VIII in Detroit, Michigan.
Ghost tower of inverness code#
The "C" in the module code represents the first letter in the word "competition," the name of C1 - C6 module series.
The edifice to which the module's title refers is an ancient magical tower located in the southern Abbor-Alz Hills. The Ghost Tower of Inverness is an AD&D first edition adventure module, set in the game's World of Greyhawk campaign setting. For the tower of the same name, see Ghost Tower of Inverness.